![]() ![]() "Talk about a reality check," Compulsion founder Guillaume Provost says. Problem was, We Happy Few wasn't anything like BioShock. PAX players and critics hailed it as being stylish, dense and big, like The Stepford Wives inside a BioShock-style world. It promised procedural generation, survival mechanics and a strict society with violently enforced rules. We Happy Few was a psychedelic experience that plopped players inside a dystopian 1960s English town called Wellington Wells, where citizens were forced to pop pills in order to smile through the squalor. That's where Compulsion, a small studio working out of an old gramophone factory in Montreal, unveiled its eerie, drug-fueled title to widespread acclaim. PAX East 2015 changed We Happy Few forever. Compulsion has followed a long, winding road to April 2018, and the first major twist in that path came early in the development process. That's all fine and dandy, but We Happy Few's joyous release-date news hides a deeper development story. The full experience, priced at $60 and featuring a rich storyline starring three separate characters, will be ready to roll next spring. ![]() You're not hallucinating - We Happy Few did already come to Xbox One and Steam as an early-access game, but now it's ready for prime time. The 1960s dystopia of We Happy Fewwill hit Xbox One, PlayStation 4 and PC on April 13th, 2018, thanks to Compulsion Games and Gearbox, the studio best known for Borderlands. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |